BASIS
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BASIS *
EMS basis is a substrate level domain of Encoded Material Systems.
SUBSTRATE | EMS basis
EMS basis is the substrate layer of Encoded Material Systems — the architectural floor that makes enterprise AI governable, dependable, and economically legible.
Encoded Material Systems provides:
Enterprise Stability & Integration
A unified governance substrate that standardizes how AI artifacts are created, tracked, and integrated across the enterprise
A drift‑prevention layer that keeps models aligned with business logic and regulatory boundaries, even as vendors, versions, and teams change.
A multi‑agent operating constitution that lets internal and external AI systems interoperate safely without bespoke guardrails for every project.
EMS BASIS
Configurable Legal Substrate for Portable Artifacts and Semantic Ontologies
1. Purpose
EMS Basis is the configuration layer for structured portable artifacts amd semantic root ontologies of the Genoan Language.
It provides a slot-based architecture that allows creators to design containment systems for narrative, symbolic, or material elements.
Basis does not canonize.
Basis does not refine logic.
Basis does not archive.
Basis configures structure.
Basis compresses the
2. Core Construct (Current Template: The Satchel)
The canonical Basis construct is the Portable Satchel.
The satchel functions as:
A structured container
A multi-slot interface
A transportable narrative processor
It opens flat and contains defined compartments.
Each compartment is a slot.
Slots may contain:
Clues
Devices
Records
Traces
Latent elements
Slots are configurable but not infinite.
3. Slot Architecture Model
Each Basis artifact contains:
A. Visible Layer
Immediate functional elements.
B. Secondary Compartment
Conditional or delayed access elements.
C. Latent Layer
Hidden or structurally embedded components.
Creators design:
Slot count
Access rules
Persistence rules
Transfer behavior
Artifacts must remain structurally coherent at all densities.
4. Configuration Levels
Level 1 — Audience Interaction
Artifact appears as object-in-story.
Level 2 — Investigator Interaction
Artifact operates as tool.
Level 3 — Creator Configuration (Basis Layer)
Slot structure is defined, adjusted, or expanded.
5. Optional Transformation (Ravenna Module)
Artifacts configured in Basis may:
Remain in portable form
Be condensed into alternate geometry
Be prepared for distribution
Transformation does not erase internal structure.
6. Design Constraints
All Basis artifacts must:
Be recognizable at silhouette level
Preserve structural coherence
Maintain recoverable internal logic
Avoid narrative overload
Basis builds containment, not chaos.
7. Current Development Focus
Initial public implementation:
Single canonical satchel template
Limited slot count
Clear visual identity
Repeatable use across cases
Expansion occurs only after stable demonstration.